Lego WEDO Robotics

Lego Education WeDo Robotics has won the Worlddidac Award 2010 which is given to innovative, high-quality products with the potential to change the world of learning.

The Lego WEDO Robotics activities enables students in the age group from 5 to 8 to work as young scientists, engineers, mathematicians and creative writers providing them with the settings, tools and tasks for completing cross curricular Projects.

Students are encouraged to build and program a working model and then use the model for different purposes, depending upon the theme of the activity and its focused subject matter. Junior Engineer in Bangkok from Kids Robotics Learning Center in Bangkok

The 12 activities have been organized around four themes with three activities in each theme. The themes use technology, the building and programming of the model, along with a project oriented approach to integrate concepts across the curriculum. However, each theme does focus on one subject area more than others.

Six open-ended Problem-Solving Activities are included inspired by the two themes and real-life technology. In these activities students are challenged to design and program their own models. Each activity includes a design brief for students, and a list of guiding questions designed to help students complete the activity.

COURSE FEATURES

  • LEVELS

CM1 | CM2

  • DURATION

2 hours/session | 12 weeks (once in a week)

  • PROJECTS

Students will complete 12 PROJECTS (New Project in each session)

  • TEACHING

In English only by qualified teaching staff in NXT Technology and Programming.

  • CIRRICULUM GRID

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LEARNING GOALS

  • Think creatively to make a working model
  • Develop vocabulary and communication skills to explain how the model works
  • Establish links between cause and effect
  • Reflect on how to find answers and imagine new possibilities
  • Brainstorm ideas and endeavor to bring some of them to fruition
  • Make fair tests by changing one factor and observing or measuring the effect
  • Make systematic observations and measurements
  • Display and communicate data using tables
  • Follow 2D drawings to build a 3D model
  • Think logically and create a program to produce a specific behavior
  • Write and present creative stories using models for visual and dramatic effects

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